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i just played this game but when ever i play i can never ever switch weopons so can any one help me

THIS IS AWESOMEEEEE OMLLLL !!!!!!!!!!
I love the pixel art style <33333333

I played this game recently! It's so very impressive, visually. It has so many systems going on at the same time as well. Kind of gave me Dark Cloud 2 vibes as far as how many different systems run at once. It was nice!

Here's my video. Thank you so much for making this, I look forward to seeing what becomes of this!

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its not downloading whats the problem?

This game looks stylin'.  Will it be released on Steam?

I'm trying to tame a green slime and it keeps saying party full and won't get tamed when all I have is one starter bat in my party, might be a bug?

Ok I just played through a bit and I deposited all of my creatures into creature manager and the move creature to party button has been replaced with not enough creature points despite me literally not having any creatures on my party

That is a bug. I think if you save and reload, your creatures should be still around somewhere.

the mac os demo isnt working for me. it sais "cannot read property 'build' of undefined". not a computer expert, just a fan. is there any way to fix this an play the game

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From what I know, newer versions of MacOS aren't suppored by games made in Construct 2, like Creature Keeper. I hope to figure out a solution in the future, but unfortunately for now you will have to wait.

oh ok, thanks for clearing that up. thats fine, i've had similar walls to certain games because i'm using MacOS in the first place. the game is well worth the wait anyways. take your time, your making a classic.

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LOL BTW

Found a bug. Not all of the creatures fit neatly in the beastiary. The big wolf hangs off the page. I can still access it, just looks off. 

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Was not able to install demo on debian (bullseye).  The install location is defined but there is no game name.  

Error message:

```

Queing install for ... creature-keeper ... 

While queuing download: TypeError:  Cannot read property build of undefined at file://.../app-25.5.1/resources/app/dist/render/7.chunk.js:894:349


```

I'd put the whole think, but it won't let me copy the error message and I don't want to hunt for the logs today.  

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The demo seems phenomenal already, totally will grab this once it's available. Love it!


Also, just fyi probably already aware, but: Pretty heavy lagginess when first loading on a 1080 GTX, Win10 x64, windowed mode with Gsync on a 144hz monitor. Making the window larger, much less full screening it, pushes the fps to a total crawl, sadly.

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Hello! I'm trying to download the game right now, but it won't let me for some reason? I'd love to play it since it seems really fun!

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I really love this game! but why are they frozen? ;-;  (at the end of this comment its actually something that's serious)

they're still frozen ;-; (they aren't in the picture btw)

they can eat but they can't move


entered a different room, this is what happened

i died, restarted, why can't i move?

oh nvm i can move now but my creatures still can't move ;-;

oh

i changed creatures, they can move now :D

wait.

now they won't eat-



nvm its ok now

can't get out of this text:


can't even pause the game ;-;

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Hello! I love this game, its everything i could have asked out of a topdown action adventure with rpg elements :D

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Hello! I love the game so far, like, a LOT! There are some very minor bugs I've noticed, but I would just like to ask, how do you equip armour? I have some but am not sure how to do so.

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Gotta place the armor/accessories in your item ring, then use them like most equipment in the game.

your game is the best it has a very unique bestiary a good variety of monsters but I will ask you something they will put improvements to equip more monsters

This looks like basically better Zelda, and that's saying a lot.

amazing and very creative game, keep up the terrific work!

i started a new game and i cant move??

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I found some bugs 

-In the caves where there's holes my cavulf died and then I believe he was knocked into a hole right when he died so I couldn't revive him or find his body 

-The magic dagger says in the description that you can shoot magic bullets but when I tried it it didn't work.

-The frog gets stuck in its attacking state when it is locked on a different creature and if the thing dies it just sits there humping the ground (kinda cute tbh) until a different target comes near em

 Also idk if its just be but sometimes the sounds music and everything sound related goes pixelly and buggy. Ah yes and idk if the bow broke or my game don't like me cause I can't aim it

And here's something you could add to make the game easier and smoother

1)Add a description to the monsters in the beastiary about what food them creatures like the more points we gain

2)Make it to where we can actually upgrade and see our stats

3)Make the frog or anything that does a jump attack aim better (tbh I just hate that my frog keeps missing even when the enemy is stunned)

4)The weapons and armors  seeds are kinda broken cause I got 13 seeds so I didn't need to craft any weapons and armor so if you could turn down the seed drop for these seeds I'd be real happy cause I don't like doing this kinda stuff ya know

Overall real good game I love it and I made an acc just to say this 

YES

lol nvm the bow thing my button broke when i was trying to use it

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Pretty sick game but i think a carnivore food should be added cause i really wanted to tame a mushbush but was dissapointed when i couldn´t and also add a mini map and also also some portable daycare that makes creatures heal over kill but yeah cool game!

Pretty sure there is a map but is you can only see it when you're in the crystal fast travelling

Well could you do version optimized for Android other platforms in the future maybe?

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No plans for Android at the moment

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Oh jeez, I've become dangerously addicted to this game... and this is just the demo!

The option of catching all of the different enemies you meet along your way really is awesome, and the fact they all have their own names is even more awesome. Every time I fire this game up and dive in I discover something I didn't notice before, it really is the experience that keeps on giving!

The retro look and feel is a delight as well, I'm seeing more and more games reverting back to the old pixel styles of the past and I am totally on board with that, because even though the style is nothing new there are plenty of new ways to interact!

The bestiary is also amazing, the fact you can level up your stats by defeating more of a certain type of creature (and also slowly unlock a full picture of them) is the thing that keeps me popping back to play more of this at the moment. It's just a super fun time all round! I'm sad I missed out on backing the Kickstarter when it was still up and running, but I'm all in on this project now I know about it!

So come on everyone, get this demo downloaded and see what you've been missing out on! I can't wait to see more of this =)

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Hey buddy!! Your project is great, it looks super fun. And then I would like to know if you want someone to do the artoworks! as cover, and arts that can go in the game or part of an artbook who knows. I made an art that you shared on twitter, thanks for that. Well let me know. My email is 

I'm loving this demo, but I have run into a few bugs.

1) I saved my game after getting a key. When I loaded my game, I no longer had the key, and could not re-open the chest to get the key. Therefore, I cannot open the door, and it seems I've reached a dead end.

2) For some reason, after loading the game, I cannot have more than one creature at a time, regardless of points. I just ended up feeding my canvulf all the food, and watched him run around beasting things.

3) Like other people, I ran into the "tried to change controls on the keyboard while having a controller selected and getting stuck" bug.

Non-bug issues:

1) It is really difficult sometimes to feed your pets. It would be nice if the whistle could attract their attention to food you've placed. Though, getting them to sit still for a moment does make it easier to throw food at them.

2) It would be nice to go back to the inventory from the bestiary/pocket garden without needing to close and reopen.

3) Would be nice to be able to access controls/etc. in game.

4) Would be nice to be able to view/track character stats.

Aside from those bugs, I'm really enjoying this game. I missed the Kickstarter, but I'd be happy to back any post-Kickstarter gig there might be :)

The Key issue should be fixed, but unfortunately you will have to start a new game. Not sure about the bug for not being able to have more than one creature. The title screen rebind control issue should be fixed.

All of the non-bug issues will be improved in future updates.

Thanks for playing Creature Keeper! There will be an alpha period launching soonish where you can support development. I'll be sure to put out an update when that goes live.

Awesome! That's good to hear.

As far as the one creature bug: I had my wolf, which I had boosted significantly with food. I left other slots open for taming, and had several critters in reserve. I saved, quit the game, and later returned. When I realized I had no more new tameables I could access, I tried to round out my party. When I did that, the game gave me the message saying I didn't have enough creature points. I could swap out other critters for my wolf, but if I tried to add more than one critter, regardless of what it was, I just got the message saying I didn't have enough points.

It seems like some of the creature data got corrupted. The best thing I can do for now is to make sure that the data can't be corrupted in the first place

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can you please add a warning sign before starting a new game I ended up starting a new game and deleting all my progress just because of one wrong button.good game otherwise

There shouldn't be a problem there because the only way you can save is by using the save crystal. Starting a new game does not overwrite or delete your save

wait what

I can write some experience while playing the game and feedback :)

1) At the start I clicked to controls settings and while at controller (default selected) I clicked on UP and tried to rewrite it on keyboard, then I realised there was an ICON option for KEYBOARD and I am in CONTROLLER selection and I have to Alt+F4 becouse I cant revert the  attempt to change controller setting for UP (arrow). ESCneither any other reasonable key-stroke is working to revert the change prosedure. Clicking on default by mouse is not doing anything too -I am stil stuck in selection of new input :D Funny bug - maybe you already resolved it but it is in this version :D I love your work and as starting dev that vants to make a living and start family thanks to indie gamedev with my friend, I look forward to play similar games made by 1-2 people and see, that ists definitelly possible to do.

The issue with not being able to exit rebinding keys should be fixed now. Thanks for playing Creature Keeper! I am glad that you enjoyed the game, and you should look forward to Creature Keeper's future!

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Love this demo so much! Is there anyway to back the kickstarter anymore or get a copy at this point?

EDIT: By get a copy I mean pay for one now and wait for the release.

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I'm still working out the details, but if things work out, there will be a Post-Kickstarter option to support Creature Keeper. I'll make sure to write an update when it goes live

Just like moonlighter but better!!

I love this game, I can hardly wait to see more. There are some things I'd like to see in the future, like an armor tab, more plot to tell us why we're wandering about befriending creatures. Also, I'd love to see us being able TO befriend ALL creatures. Like, instead of being able to befriend some but not all. I get some of the creatures may be very powerful, but at least put in a food that's rare to make it a rare catch. More towns would be nice, and maybe some signs to explain new aspects like "You can climb up ledges this way". The Cactis also upset me, like it wouldn't let me by at points. I had to repeatedly try different angles to get around them. Give us a way to damage the cactis  like we can damage rocks. Let it drop "Spines" or something that can be used for crafting. The bigger the Cactis, the more reward for destroying it.

 Another thing I noticed, was that the creatures you've ALREADY tamed will sometimes stray off or halt in their movement and won't follow you. I tried feeding them at times like these, but they still acted out. If you want to keep it where we keep having to remind the tame creatures why they're tamed, perhaps give a punishment and Reward system to help let us TRAIN the creatures so they stick close by no matter what.

Hey, thanks for playing Creature Keeper!
All of your concerns will be addressed in the future! The demo was a very basic sandbox version of the game focusing on showing off the mechanics. Once the mechanics are fleshed out and solidified, the story will tie everything together

i download game 

i play game 

i like game

thank u for game

Thanks for playing!

I Found What I'm Gonna Guess Is A Bug. If You Exit A Area And Re-Enter It Resets The Area Like You've Never Been There. This Allows You To Infinitely Farm Bags Of Blood Oranges In The Beginning Of The Game. 

That's not a glitch or a bug, that's how old school games were. 

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I love the game so far! only played about an hour so far, just exploring every crack haha. It's beautifully designed with timing implemented in the mechanics. I just want to know a couple of things:
          How do you equip armor without using an item slot? Is there an "armor" tab that I don't know about yet? 
          Are there any other towns/villages in the game, other than the one at the start? Can I expect to meet new characters and find a plot, or do I just train better monsters to be able to get further away from the starting village?

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I have one last comment lol. I don't think the complexity should decrease at all. having the option of 3 weapons at a time is awesome. timing auto attacks for maximum speed is awesome. having to craft everything you want is awesome. If anything, the complexity could slightly increase to make button combos do special attacks: for example, a lunge from the foil followed by a slam from the axe, with the correct timing ofc. Sorry for the essay, I love this game so much I just want the best for it can you blame me?!

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Just actually today, I was thinking about something similar to your weapon combo system. There may be hope for that mechanic in the future!

Thanks for playing Creature Keeper! There isn't an armor tab or anything and the current armor system will be changed in the future. There is only one village in the demo, and the plot will be introduced later.

That's EXACTLY what I thought, also why can't you befriend ALL the monsters? I get that you have to kill the same species of monster multiple times to learn more and more about the creature. But they also don't give new descriptions, just small icons. I WANT to befriend the Zombie crawler, or the weird wizard that zaps you. That's the beauty of Pokemon was that you could catch every creature, not just "some".

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Having played the demo for a while, I'd like to give my thoughts on it:

The text can be incredibly difficult to read, particularly in the bestiary.
Please consider accessibility issues such as that. 
It is absolutely worth sacrificing the '8-bit style' for functionality and clarity.

It also seems as though one must have weapons/armour in the gear wheel to equip them, despite that being where one would want to have useable items.  
A dedicated 'equipment' page and/or wheel would be much appreciated, and a tremendous Quality of Life improvement.

Otherwise, the core gameplay definitely appeals.  
Collecting and raising creatures mixed with some classic RPG mechanics is a great mix. Just needs that extra care and polishing up in terms of UX/UI.

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Yes, I agree on all counts! Text will be improved over time.
The  armor system only works the way it does because it was the fastest way to get equipment implemented in time for the demo.

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I cant even play it doesn't work for computer. Aw dang it. I've been eyeing this for a while too D:

What OS are you running the game on?

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Windows

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Finally got the game to work. occasionally ill press buttons and it'll lag and began moving on its own and not letting me do stuff.

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I've played only a bit but I like what I see. Also, for my fellow Linux users having a hard time getting the game to run, you can run the game through the itch.io app.

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do u lant to help me for mi game 

You know its going to be a good game when you really want to keep playing it. Unfortunately there were so many bugs that kept me from doing it :(  Trying to change the controls locked me out of doing anything.  Opening the materials window caused some strange bugs and prevented me from doing anything else in the inventory window.  Going into the inn was permanent?  I'll be keeping an eye out for a stable release ;) Looks promising.

Which version was this? For the keybind bug, I imagine that you were trying to assign keyboard controls, while the controller option was selected, or vice versa. I'll have to double check the material viewer inputs. I can see where some parts would cause some soft locks. The strange inn bug is making me think it's not a PC build, cause I've never had that bug, ever. Thanks for bringing these bugs up!

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Here is the way to play this game on linux (at least it worked for my 64 bit pc)

1. Download the game

2. Extract and copy the path of the 'package.nw' file

3. Download NWJS from https://nwjs.io/, to play the game, NORMAL version is enough.

4. Extract the NWJS file, get the path of 'nw' file

5. To run the game, just use 'nw' to open 'package.nw' file:

In terminal, run this command: path-to-nw/nw path-to-package/package.nw

In my case, it is:

/home/taijiwoo/nwjs-v0.42.1-linux-x64/nw /home/taijiwoo/App/linux64/package.nw

And it's done!! :D

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It also runs fine if you run it through the itch.io app.

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xbox controller support?

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yes

kool thx

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